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- on button1 u_cast, d_cast
- set ppctmp to clickOn()
- repeat while stillDown()
- set the castNum of sprite ppctmp to the number of cast d_cast
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to the number of cast u_cast
- updateStage()
- if rollOver(clickOn()) then
- return 1
- else
- return 0
- end if
- end
-